In 2010 I started poking around at another Q3 CTF map. I had a lot of fun with the layout, grayboxing, and playtesting phases, but then my schedule changed around and my mapping momentum was over. If/when I take another run at Q3 mapping this will probably be what I pick back up. It feels like I should be able to get this one right...
Layout overview above, and some screenshots below. Completely untextured, but I like the way that the shapes and paths are forming.